#CryptoSnake
This is a chain game that can earn more than three times the daily revenue of Honor of Kings, firmly sitting on the throne of the 'King of Chain Games.'
CryptoSnake has recently been a hot topic in the crypto space. While NBA top shots and Sorare focus on the sports field,
the parent company behind CryptoSnake, @cryptoarenax, has created a brand new theme in the gaming market. Some call it 'play to earn.' Others refer to it as GameFi, representing the idea that gaming and finance can merge.
In today's article, we will look at how the economic model of CryptoSnake is constructed, what new players can expect to earn, and how it compares to the revenues of today's major economies.
Before we begin, I would like to explain the gameplay of CryptoSnake for readers who may not be familiar with it.
1. CryptoSnake — the game we are discussing.
2. Characters used in this game:
One: Ordinary Snake — given for free when entering the game.
Two: Rare Snake — obtainable for 10U, with increased length and combat power.
Three: Epic Snake — as the name suggests, it cannot simply be obtained by spending money; players must have certain gaming talents and upgrade through continuous gameplay.
Four: Legendary Snake — this level of snake requires opening treasure chests randomly during gameplay, depending on how lucky you are.

3. CNB, the platform token used in the game (comparable to BNB), is used to incentivize users.
With this, let’s delve into how the economic model of this game is constructed.
I would like to discuss the comparison between the traditional game economy of titles like Grand Theft Auto V and the emerging economy in today's digital asset field. If you have research in this area, please leave me a message.
The economic activities of CryptoSnake currently rely on three models.

1: Free mode, simply put, this is a practice area for beginners, where each player can play for free up to ten times a day, regardless of wins or losses. The official will reward the corresponding platform token CNB for instant settlement.
Note: Players entering the platform will have winners take 80% of the loser's chips, while the platform takes 20%.
2: Endless mode is divided into three sessions.
One: Community area 1U at a time, suitable for players with less financial strength who enjoy gambling and are not skilled at the game.

Two: VIP game 10U at a time; as long as you have the guts, you can play. If you know how to play the simple game of Snake, you may earn dozens of dollars in just a few minutes.

Three: Elite game 100U at a time, double chips to stimulate double bets, do you dare to play so big?

4: CryptoSnake's battles do not require players to organize; you can copy the link to your wallet and play anytime, anywhere. Winners receive the loser's U chips, and the official will also reward the losers based on online time with a certain proportion of CNB (comparable to BNB), which can also be understood as a new way of airdropping and profiting.
5: The vision of the Crypto Arena official website https://queengame.io/ is to build a globally leading blockchain casual competitive ecological platform, empowering the community through a decentralized operational model, creating an open, innovative, and win-win gaming ecosystem, and generating sustainable value for all participants.
The first batch supports 8 classic games: Snake, Tetris, Candy Crush, Flappy Bird, Bomberman, Tank Battle, Fish Eat Fish, Super Mario.
6: Club membership allows for the creation and management of gaming clubs with an unlimited tier membership development system, cross-platform benefits (covering all platform games).
In simple terms, it’s like you have a VIP box at a casino in Macau, where the official is responsible for customizing the basic infrastructure of the box, and you are responsible for bringing players in to play.
Club revenue system:
30% revenue sharing from in-game consumption (e.g., purchasing items/skins, etc.)
Ticket revenue is 10% + revenue sharing (tiered growth) membership club conditions.
1. Have the organizational ability to develop game users.
2. Have the financial strength to pay for club service fees, reaching 1,000 active players and 100,000 games: return 50% of service fees.
7: Club level system.
One: Millionaire Club. Membership fee: 25,000U.
Two: Ten Millionaire Club. Membership fee: 50,000U.
Three: Billionaire Club. Membership fee: 100,000U.
Crypto Arena is primarily a gaming platform. There have been attempts to financialize the components of games to make quick money, but this has been limited by market forces. If Crypto Arena were a country, the average salary of ordinary people would be over $2,000. This makes the per capita income of the game higher than that of Kuwait, slightly lower than South Korea (ranked 25th).
Many factors drew my interest to Crypto Arena, particularly the optimism surrounding the rise in the platform's crypto asset prices. It is clear that the game developer Crypto Arena has realized this, considering the 'play to earn' model.
Perhaps this is the future direction for the next highly profitable game, and as long as the platform is well-constructed and the traffic is sufficient, the output in the game will directly reflect in reality. Even if it’s just a little, combined with modern game design (the perfect Skinner box), isn’t this more addictive than gambling and drugs?
Small games are for fun, big games can be harmful; this game can be entered through a wallet without real-name authentication. Please recognize the official link: https://snake.cryptoarena.io/?referral=3KPKHPUH&lan=zh-cn