A few days ago, I met friends from the Ton Foundation offline in Beijing, and during our chat, I updated my understanding of TON.
The biggest feeling is: the information gap is much more serious than imagined.
After the hype from the previous wave of mini-games faded, they are actually advancing very quickly globally, especially in the areas of DeFi and Sticker NFTs. However, there is almost no mention of this in the Chinese community.
Sticker NFTs have become one of the most active asset forms on TON, with exaggerated trading volume and user activity, yet no one here is talking about it. Meanwhile, there are still many Web2 game companies or studios in China researching how to launch mini-games on TG, connecting with TON through some Web2 gaming exhibitions. They may not understand the rise and fall of the previous wave of TG mini-games and are just trying a new growth path in the increasingly competitive Web2 environment.
There are indeed problems; TON is working quite hard, but TG finds it difficult to make significant updates or upgrades from a product perspective because the founder has a strong obsession with the product form, and this 'minimalist aesthetic fundamentalism' has become its ceiling.
Additionally, the development team is also quite small, disproportionately so, just as I had heard before. In such a structure, it resembles an ecosystem that grows on the margins with Telegram as its interface, and many narratives were not prepared for us from the very beginning.
In other words, the story of TON itself is not meant for us. This might still be an opportunity.