It's been a while since I synced up with the bosses on work progress, so today I'm here to report:

- This week we start the promotion and collaboration with BC GAME, and we will be giving away some merchandise and tokens as event rewards;

- The development of Ghosty Tap is nearing completion, and we have just signed up for the SUI hackathon Degen track. I hope community members will vote and support us, and we look forward to winning an award;

- The publisher of Ghostly Journey has already begun producing materials, with the official release planned to start in June, very much looking forward to it;

- Another tower defense casual game is about 50% complete, and we expect to launch around June for rapid testing and validation;

- Recently, we also received a grant from the North American public chain ecosystem, and are preparing to hold a meeting to discuss promotional arrangements, ready to start at any time.

- Additionally, I have recently taken on some visual design work, including branding, UI/UX, decks, posters, and merchandise, and I can also handle the production and logistics of merchandise. Bosses in need can contact me at any time❗️❗️❗️❗️

Other ongoing projects include collaborations for the AI coffee project and cooperative activities for projects I wrote about in tweets some time ago.

While working hard to generate income, I am also looking for opportunities to raise my ceiling.

Working hard to make money is for survival, while thinking about raising the ceiling is to not rely on others in the future.

On one hand, I am a brick mover, and on the other hand, I am an architect.

It's quite interesting,

After all, not everyone has the opportunity to build their own building while walking.