Immersive Experience Evaluation | AIVille: I 'lived' in the Web3 town for a week

Interesting, I discovered a particularly fun chain game @AIVille that looks like an ordinary farming chain game on the surface, but once you dive in, it’s completely different. It builds a 'chain town': you can farm, sell crops, and interact with AI characters. But the most special part is that these AI characters have their own 'memories' and 'emotions'.

I tried to negotiate prices with Lucas, but the bargaining was too tough, and the next day I was directly undercut. He even 'bad-mouthed' me to other AIs — the economy and emotions of the entire town are alive. For example: if you fail to negotiate with Lucas in @AIVille, he may not only refuse your crops but also influence other AI characters through the 'social graph' to change their attitude towards you — this is a rare AI behavior-driven economic model in chain games.

This is what I find particularly interesting about this chain.

Through a week of experience, I checked some information and found that the core concept of @aivillebot is 'Play to Govern', rather than the traditional 'Play to Earn'. It is AI-driven, combining the decentralized characteristics of Web3, and aims to create a self-sustaining virtual society. Each AI character has memories, emotions, and a goal system, able to live, trade, and develop independently, even influencing the entire economic system. Players here are not the lofty 'gods', but equal participants with AI. This design not only increases the depth of the game but also gives a subtle feeling that this may be some kind of rehearsal for a future AI society.

#aiville #发现下一个币安Alpha