As stated, NYAN halved by 37% in one day, FDV only left $5 million, evaporating 99% from its peak! This is not "natural selection", it's simply a harvesting game by the project party and VCs!

1. List of chain games that have ceased operations: Which one did you take over?

Recently crashed "star" projects are quite spectacular:

- Nyan Heroes (Raised $13 million): Top tier on Solana, millions of test players, now the token is worthless

- Blast Royale (Raised $5 million): Dragonfly platform, directly shut down in June

- Zombie version of chain games: IP can't save it, operations stopped in July


- The Mystery Society (Raised $3 million): Disney team? Development paused

Xiao K's sharp comment: The common point of these projects is too obvious—PPT dream → crazy fundraising → issue tokens and harvest → lightning-fast demise! Especially NYAN, $13 million is enough to make three (Stardew Valley), and this is the result?

2. The most outrageous operation: All reasons for shutting down are "lack of funds"

Project team's blame-shifting quotes collection:

> "After internal review, we decided to terminate development" (Translation: We ran out of money)

> "The industry challenges are too great, we choose to pause" (Translation: We are running away!)

> "Unable to secure more funds to complete the game" (Translation: Can't harvest anymore, sob sob sob)


Xiao K exposes: (Black Myth) got funding relying on demo clips, (Stardew Valley) $50,000 became a sensation! The money raised in chain games is enough to develop AAA masterpieces, yet there isn't even a playable demo? Where did the money go—those who understand will understand!

3. The fatal gene of chain games: Ponzi meets gaming

Why can traditional games succeed while chain games are all traps? Three core points:

1. Impure motives: Traditional games focus on gameplay, chain games only want to issue tokens and harvest profits

2. User mismatch: Players want fun, project parties only attract penny-pinching groups

3. Development logic: Traditional is "do well → make money", chain games are "issue tokens → raise money → pretend to be dead"


Xiao K's harsh words: Today's chain games are just money games disguised as games! Would a serious game put the "token model" before gameplay? P2E is essentially a Ponzi scheme, players are just the bag holders!

4. Survivor's guide: How to avoid a crash?

Xiao K teaches you three tricks to see through chain game scams:

- Red flag: Huge funding but the game is terrible → Run away

- Yellow flag: Blowing up the economic model without mentioning gameplay → Caution

- Green flag: Release a demo before fundraising → Observable

Important reminder: If tokens haven't crashed yet, check them quickly:

1. Have there been updates in the last 6 months?

2. How many daily active users are there?

3. Where are the token unlocks now?


5. Ultimate question: Do chain games still have a future?

Xiao K's opinion: The existing model is dead! A real GameFi breakthrough may require:

- Abandon the P2E Ponzi logic

- Learn traditional game development

- Use NFTs as real assets, not tools for harvesting profits


Finally, here's a deep-water bomb: Who do you think will be the next chain game to crash? Is it the one that raised $20 million but became a PPT? Or the one with 80% token unlock? Let's discuss in the comments!

Xiao K's conclusion: Cherish life, stay away from chain games, if you really want to play, just buy (Black Myth) on Steam to support domestic AAA, isn't that better?

Forward to brothers gambling on chain games, saving one is one!