The seemingly random choices in life are merely the inevitabilities under the dimension of greater destiny.

2017: The Prosperity and Pain Points of Goodgame Studios

In 2017, the German online gaming company Goodgame Studios completed its merger with the NASDAQ-listed company Stillfront Group, achieving a transformation from a startup to an industry leader. Goodgame Studios, founded in 2009, accomplished the remarkable feat of generating over 1 billion dollars in total revenue in just 8 years, employing over 1400 people globally.

However, beneath the prosperity lies concern. To maintain the operation of its games worldwide, Goodgame Studios has incurred cloud service expenses exceeding 100 million dollars. "The cloud service market is expensive and fragmented, dominated by a few large companies," recognized Goodgame Studios co-founder @KaiWawrzinek, who realized that this situation must change.

Just as we know the story of "Vitalik and World of Warcraft," this destined episode solidified Kai's resolve to establish Impossible Cloud Network.

The Mission of ICN: Breaking the Monopoly of Centralized Cloud Services

From the moment of its inception, ICN has been an ambitious platform; it is not another "Web3 plugin," but rather a rebel aimed at breaking the old order and disrupting the cloud service market, which is monopolized by centralized empires like AWS, Google Cloud, and Azure. In the longer term, ICN hopes to shape an open, permissionless, and composable ecosystem, becoming the foundation for AI-driven cloud services, decentralized machine learning models, next-generation financial systems, and cross-industry automation.