I have been following @oasyschain for almost two years. It all started in 2023 in Japan, when I accidentally attended their event at the most famous ancient temple in Kyoto (which definitely required government support and approval), and became interested in the strong background of the project team.

Oasys is quite different from most chain projects. They don't just talk about white papers and visions; they have been consistently doing some very practical things. Especially in the past two years, their focus has gradually shifted from 'game public chain' to 'real-world assets on-chain.' This round of chain games has been debunked, and after issuing their token, they did not rest on their laurels but have been actively making changes.

The recently launched platform https://t.co/eNdLqBjejD has already listed over 100 tokens, most of which originate from well-known Japanese anime IPs. Characters, cards, and storylines can all be put on-chain. The traditional content industry is entering the on-chain world in an interesting and genuine way.

At the same time, Oasys has also launched pOAS (Point OAS), a non-tradable ecological token. After users obtain pOAS through activities, they can use it in ecological products like Yukichi and TCG Store, participate in interactions, and gain specific rights. This 'token as a participation pass' design serves as a link between the community and applications, lowering the entry threshold for users into Web3.

What impressed me the most is their collaboration lineup: SoftBank, SBI, Nexon, Bandai Namco... These are not just nominal 'partners' but large companies actively participating in ecological construction. Especially in 2024, when the SBI Group officially invested in Oasys, to me, this is a recognition from the Japanese financial system.

Now, $OAS can already be exchanged for Rakuten Points, and although this scenario is still in its early stages, you can sense that they are slowly bridging the blockchain world with everyday consumption.

To be honest, in recent years, everyone has been talking about RWA (real-world assets on-chain), but there are actually very few projects that have truly landed and connected with real resources. Oasys is one of the few projects I have seen that is genuinely pushing forward and making steady moves—especially in Japan, which has very high compliance requirements.

Many Layer 1 projects talk about technology, consensus, and TPS. Oasys is also compatible with EVM, supports PoS architecture, and has nearly zero gas fees, but compared to these technical features, I care more about their 'entry strategy': not approaching from a technical geek perspective but starting from Web2 content, brands, and assets to bring the real world on-chain.

It is not the kind of project that shouts, 'I want to change the world,' but you can feel that the problems they want to solve are real and their steps are solid.

So if you are also looking at bridge-type projects between Web3 and reality, Oasys is definitely worth your time to understand.

It is not just 'Japan's largest game public chain'; it is more like a key for traditional giants in Asia to enter the Web3 world.