Why do we often feel uninterested?

Because we have entered a state of emptiness lacking tasks, with no main quests left.

It’s like a player stuck on an open-world game's large map, suddenly all the main quests are greyed out, and side quests must be found on your own; you don’t know where to go, how to fight monsters, and after defeating a monster, you don’t know why you did it. So you start to wander, then doubt yourself, doubt the game, and wonder if the game was poorly designed in the first place.

This is the norm for many airdrop players. Now many people look at various projects and find it increasingly difficult to take action.

I think you should have some necessary tables to record your research projects, alternative project tables, tables for selected projects to revisit, or even have individual folders for some projects containing various documents dedicated to just one project (I will show you one in early July).

What I love to look at most are the settlement tables of results I’ve achieved in recent years, the project tables for estimated major results I will achieve each year, the monthly estimated task overview tables, and my daily actual task completion tables. I was on a business trip for two and a half weeks in April, and I thought I hadn’t done much, but when I looked at the tables, I still completed some tasks to some extent.

In May, I wanted to ignite a project, just like igniting succinct in February-March and igniting towns in April; I call it the 'Spark' plan, which sounds great, and this is my main quest for May-June.