Fool @AbstractChain
1⃣ Played 10 accounts, including the main account, none reached Silver, already spent over 100 U, even if I reached Silver, can each account's airdrop expectation really be 50 U-200 U??? The time cost is high, the profit cost is hard to calculate, it's too exhausting.
2⃣ Except for the first time I played, I was given over 5000 xp at once, which surprised me, but now I only get a few hundred xp each week, so I gave up on multiple accounts and casually play my main account.
3⃣ The best game I've played is: cambria, which just finished its 2nd season. I played until dawn every day, it was perfect. I didn't play to earn xp; it was just exceptionally fun, I have to praise it.
ps: Don’t talk about fools sailing, garbage wise games, do normal people play for xp?
4⃣ I think the token issuance cycle will be very long. Now, relying on the launched games, the project party is making a lot of money. If the expectation is low after the token is issued, users might be lost. Right now, users are dropping off, but there are still users recharging every week. Isn’t this kind of profit appealing?
5⃣ I followed a few bloggers who are keen on deeply exploring abs. Following them can solve 99% of the xp earning issues. The tutorials are detailed, and the viewpoints are clear. I recommend you to follow them (no need to DM for advice, you can find many tips in their tweets)
@maifangallin
@ziyourenya
@Dami_btc
@18wangee
@CryptoDreamFar
@0xYy_7