Recently, more and more friends are discussing TokyoBeast.
At first, I thought it was just another hype concept Web3 game project, but after looking at the underlying structure and team background, it really has substance.
Tokyo Beast is not the previous type of GameFi that relies on 'mechanisms first'; instead, it resembles a complete content creation, building the initial test of a complete game ecosystem.
After seriously reading the white paper, I genuinely understand that Tokyo Beast is a project with ample resources, detailed mechanism design, and a long-term vision. But! The threshold is very high!
In this round, they are selecting people, not selling goods.
The true core entry point is the limited 500 TGT VIP cards.
1️⃣ Tokyo Beast: First establish the 'system' then tell the 'story'
What I mean is, instead of rushing to push gameplay and processes, first establish the infrastructure such as token usage, NFT application, and user entry.
I have previously written many research reports on GameFi, and I can say that this time Tokyo Beast has preemptively addressed the pitfalls encountered by GameFi projects.
The white paper repeatedly reminds us to turn content into assets and users into participants.
To be honest, this systematic approach is rare in Web3 games.
2️⃣ TGT VIP card: It is an NFT, but it is not just an NFT.
This NFT is not the previous 'collectible' type, nor is it a 'ticket'. The TGT VIP card is a long-term role within the ecosystem:
✅ Stable monthly airdrop of $TGT (the overall ecological token)
✅ Whitelist for games produced by the foundation
✅ On-chain permissions continue to unlock: exclusive drops, governance, asset usage rights, etc.
This sounds more like the initial unlocking benefits in web2; once you join, it locks you strongly into the entire content ecosystem.
3️⃣ Who is driving this behind the scenes?
Tokyo Games Foundation: Led by Japan's top mobile game company (over 1 billion downloads), driven by old players of Web3 and traditional game producers, only screening AAA game content, avoiding quick shell projects. This is not a 'token issuance game', but closer to traditional content industry thinking + Web3's equity reconstruction.
4️⃣ TokyoBeast Main Body: Heavy content, also focuses on structure
Let's talk about the game setting in Tokyo in 2124, where players control conscious monsters to battle.
The gameplay is 4v4 strategy auto-battle + NFT attribute system + MOD + betting mechanism.
The game development lasted 4 years, with a budget of about 20 million dollars, produced by Japan's top mobile game team, pursuing excellence based on quality and quantity.
Tokyo Beast is not a project that piles up content for fun, but rather a synchronization of mechanisms and experiences, working together.
5️⃣ Why focus on the Japanese mobile game market?
Japanese mobile game annual revenue $33 billion, third in the world
Average earnings per download $21 (4 times that of the US)
High ratio of pay-to-win users, strong loyalty, but few products transitioning to Web3.
This aligns with the project's underlying logic, gradually guiding players into the new system using the most familiar gameplay.
6️⃣ Key points of the three ecological mechanisms:
✅ $TGT token: Linked to fiat income, with a monthly buyback mechanism
✅ NFT Proxy: Users can participate for free, NFTs are linked to achievements/frequency, playable and can appreciate in value
✅ Betting system: You can bet while watching, high entertainment value, but also tied to the economic model
7️⃣ How to deeply participate in activities
VIP cards will not be directly sold; they are currently open to those willing to co-create content and build the project together. This includes creating content related to TokyoBeast and tagging the official account, actively participating in the project.
In other words, your project analysis and perspective could be your ticket to entry.
8️⃣ Roadmap 👇
This is not a sprint; it is a prelude to the era of content assetization.
The emergence of TokyoBeast & TGT VIP cards is not just an evolution of Web3 games, but more like an in-depth experimental integration of the content industry and on-chain logic.
If you missed Axie, missed The Sandbox, missed Pixels, then this time, please don’t be just an onlooker.
YouTube:
https://www.youtube.com/@TOKYO_BEAST
Discord:
https://discord.com/invite/tokyobeast
TOKYO BEAST X(EN):
https://x.com/TOKYOBEAST_EN
TOKYO BEAST X(JP):
https://x.com/TOKYOBEAST_JP
TOKYO BEAST TRIALS X(EN):
https://x.com/TOKYOBEAST_G_EN
TOKYO BEAST TRIALS X(JP):
https://x.com/TOKYOBEAST_G_JP