Going overseas with games, those who have the strength to go overseas have already done so. The last wave of going overseas occurred during and after the pneumonia period in 2022.
The overseas gaming market has become a red ocean. Game companies that have not gone overseas either lack product strength, making it difficult to sell their products even when looking for overseas distributors domestically; or they lack financial strength, and establishing their own distribution and operation teams overseas to delve into the overseas market is also a huge cost. Without that strength, there's not enough determination to go overseas and compete.
The State Council should set up a game overseas fund to help small game teams go overseas; it would definitely be popular. The hens that can lay eggs overseas are already laying eggs; it’s impossible for them to lay two eggs every day. The hens that haven’t gone overseas still need support and incubation.
Especially in the blockchain gaming sector, which cannot be distributed domestically and can only operate in overseas markets, it is indeed a blue ocean overseas. However, the bear market has made the blockchain gaming sector a bit cold, and there is no mature business model, requiring new projects to continue exploring.
That said, in a bear market, calmly developing products, conducting small-scale trial-and-error to explore possibilities, establishing a presence in overseas markets with projects and teams, and accumulating reputation may allow for a strong push to succeed in operations when the bull market comes.
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