The actual situation is even worse, especially in the step of connecting wallets:

1) Fiat currency can be directly used as Gas and in-game currency for all on-chain operations within the game.

2) Users do not need to download an exchange to deposit funds and purchase Gas tokens.

3) Users do not need to download a third-party wallet app.

GameFi has a built-in wallet that is generated directly through the account and linked to the game account. By connecting to third-party payment methods, the deposited fiat currency is converted into U or game tokens for in-game purchases using exchange rate algorithms, and some fiat currency will be converted into Gas tokens.

However, even with these measures, the game still fails to succeed.

What initially seemed like a high barrier preventing user participation or leading to low conversion rates in user acquisition is actually due to the genuine lack of interest from real players in blockchain games.

To put it bluntly, games are fundamentally meant for entertainment; they need to be fun and immersive, which is fundamentally inconsistent with the nature and purpose of blockchain games.

Of course, one cannot be absolute; if a genuinely fun blockchain game were to emerge, the gaming industry might undergo significant changes. Essentially, it requires good game developers to produce quality content and effectively manage the game economy using blockchain.

For example, games like Fantasy Westward Journey and CSGO can certainly benefit from utilizing NFT technology and tokenization, but there are very few in the entire gaming industry that excel in economics, and those that do have well-established supporting facilities (Fantasy has the Scripture Pavilion, CSGO has the skin market).

It can be said that the token economics that GameFi desires is an ability that the traditional gaming industry severely lacks, which might explain why many gambling-type GameFi projects are quietly developing in the shadows.