#AIAndGameFiBoom

For gamers, the term "A.I." -- or artificial intelligence -- has been around for decades. We use it to describe any non-player controlled characters in a video game. But little do most players realize, that term is really misappropriated today.

Today, when compared to the bleeding-edge of artificial intelligence in computing, the "A.I." bots or NPCs (non-player characters) in games aren't so much A.I., as they are "really big if-else statements" (in programming terms). "If the player does this, I'll do that" type thinking that is pre-programmed and planned for ahead of time by a game designer.

But what happens when game developers start to integrate bleeding-edge A.I. technologies directly into the games we play? Just what kinds of experiences can game designers and creatives actually think up? This is the thought exercise I'm talking about now.