If a game on YouChain is not fun enough and has no playability, what kind of bugs will appear?

Now the chain's path is:

First, you need to have a good team, and then a good game. At least a promotional video and some playable things, and then build a community around this game to attract interested players in the Web3 market. Then start selling NFTs or other products.

Through this process, you can gradually build a community with effective stickiness, cultivate some loyal players, and then start internal testing, let these users to debug bugs and do testing. Eventually, the game will get better and better.

At the same time, we need to open up gold farming to allow early players to earn some money. But at this time, a problem will arise: there is currently no game that can expect gold farming bonuses for more than half a year. In the process of gold farming, the profits will definitely become less and less in the future.

Because after the coin is issued, the coins will be continuously produced for these gold farmers. Then the coin will start to be traded in the secondary market, and then sold on the exchange to realize cash. If the selling pressure drops too fast in this process, it will be difficult for retail investors to continue to take over.

Many times people are willing to buy because they have been pulled up before. But the problem is that if the selling pressure of many sub-coins is so great, the dealer may not be able to control the market forever. For this coin, after this wave of pull, there is no guarantee that it will definitely pull up in the next wave.

This is the problem with some games that have no playability chain.

The reason why traditional blockchain games have a short life cycle is that everyone plays to earn money, not to play games.

But you have to know where the money comes from, it can't make you earn forever. These are the financial incentives for playing these games.

The first is that the project owner uses his own budget to give you money. This situation is relatively rare. Basically, if a project that has issued currency wants to make money, the logic is that the early comers make money from the later comers, because most games require some money to participate, and then the project owner uses this money to pull the market.

The second type is projects that require no investment and can get zero returns. It is more likely to enter a death spiral quickly. Just like NOT, which is fully unlocked at the beginning, if there is no dealer to pull the market, it will not last long.

Therefore, the best way out for blockchain games is to make them fun to play. This is the foundation.

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