Hamster Kombat (HMSTR) is about to go online. Is it a dark horse or is it just for profit? ?
The Hamster Kombat team initially set "easy money" as the main attraction. While attracting players, they also hope to do their best to improve the token economy and strive to convert it into a valuable token one day, thereby attracting more Web2 players to the Web3 world. The project has been mentioning potential TGE expectations and encouraging users to link their Telegram wallets to the game robot. After recent observations by the editor, the developers are preparing for token airdrops and on-chain functions on the TON blockchain.
It can be seen that the planners behind Hamster Kombat have a strong level of marketing. The token concept they created can not only be used to pay for social media subscriptions, but also attract more new players in the form of video viewing fees. In addition to this novel concept of virtual currency, the fans on social media are real and huge.
Importantly, the team said that they do not require players to invest money; all they want is the user's time and participation. Therefore, it is difficult to accuse the game makers of making big promises. Perhaps it is because of this that users feel safe and addicted to this pure and simple game?
As a result, in just over three months, the number of Telegram users has reached 47.4 million, the number of YouTube users has reached 30 million, and the number of Twitter users has reached 10.8 million. Hamster Fight's YouTube channel is recognized as the fastest growing channel in the world and announced that it will be included in the Guinness World Records.