Here are a few key points to share:
Financing: The game raised more than $90 million through financing and NFT sales.
Team: The team consists of industry veterans from leading game companies such as Epic Games and Blizzard, with a total of nearly 90 people.
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Token situation:
The total number of BIGTIME is 5 billion, which will theoretically be generated entirely through in-game behavior. Currently, there are about 158 million in circulation, with a daily output of about 10 million. In addition, there is a pre-season points ranking in the first three months, with 97.5 million awarded in three installments.
game type:
Similar to DNF, you play dungeons, kill monsters, upgrade skills, get equipment and get gold coins, with a layer of NFT and token economic model.
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How to play: First you need an invitation code.
(1) Free: You have to spend a lot of time to complete the dungeon mission, and there is a chance that NFTs and sellable skin materials will drop.
(2) Low cost: Purchase decorations, enter advanced dungeons to increase the probability of dropping NFTs, and get BIGTIME tokens by ranking on the leaderboard every month.
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(3) Medium cost, wearing a decorative time hourglass, can drop tokens. The number of tokens dropped is related to the number and quality of the time hourglass.
(4) High cost, purchase designated decorative NFTs, Space, time crystals, armory and furnace, skin materials. You can rent Space and NFTs, make advanced time hourglasses, sell NFT skins, enter the leaderboard, play tokens, etc.
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