Big companies are making plans, but the blockchain community is consuming itself. The blockchain gaming community needs truly conscientious projects to emerge.
There is no doubt that 2024 will be another peak year for blockchain games. We continue to see more new projects emerge, more investors start to invest in blockchain game projects, more large companies begin to enter the circle, and continue to raise the height of blockchain games. However, under this scene of prosperity and recovery, the "natives" of the blockchain industry have entered a period of decline.
The former big whales and industry leaders continue to participate in various projects, which not only exhausted their personal influence, but also caused irreversible damage to the industry. However, the former retail investors and players have transformed into KOLs. When everyone is a KOL, who are the players?
After the collapse of Dragon Island and the traffic was taken over by other players, game manufacturers in the Internet industry discovered this market, took the opportunity to break in, and divided up the market cake. Some common ways of playing include: trendy play, anti-tide play, Classic of Mountains and Seas mode, advertising mode, etc. At present, the games of traditional Internet game manufacturers have not been promoted due to funding and group limitations, but if they do not innovate, sooner or later the circle will become smaller and smaller, and finally be swallowed up by other circles.
Therefore, the entire market is in a chaotic and uncontrollable state. On one hand, there is a lack of players for projects, and on the other hand, there is a lack of high-quality projects for players. While all kinds of bloody plots are constantly being staged in the blockchain circle, traditional Internet and traditional game manufacturers (NetEase, Tencent) took advantage of the situation and took away part of the pie.
Now, the blockchain gaming circle really needs conscientious works to boost the spirit of the industry, and peak years should also produce peak works.
Fortunately, the emergence of "INFINITAR" gave the blockchain game market a shot in the arm.
INFINITAR is a MOBA game that integrates team competition, NFT collection, game asset trading and social systems, aiming to provide an unprecedented Web3 gaming experience. The game combines elements of League of Legends and the arena, with a rich variety of characters and their equipment. Players team up to train their characters, upgrade, and get rewards.
The founding team of INFINITAR is working hard to make players seamlessly transition from Web2 to Web3. The founding team has assembled a top art team from major game companies such as Blizzard and Epic. They are committed to giving players an irresistible gaming experience, from eye-catching characters to high-quality arenas and rich combat effects.
In terms of economic model, "INFINITAR" adopts a dual-token model of NFT governance (IGT) and in-game revenue (INF), allowing players to grow rapidly through multiple channels.
In addition, Infinitar has integrated game characters, skins, weapons, and trading systems through the in-game social system, allowing users to directly trade these items to gain more profits, extending the life and vitality of blockchain games.
After the launch of "INFINITAR", it has received unprecedented attention, and a large number of players have flocked to experience the game. It has now surpassed a number of old blockchain games.
We are undoubtedly lucky to see the emergence of "INFINITAR", but we cannot expect "INFINITAR" to revolutionize the entire industry alone. The current environment of the blockchain game circle is still very poor, and we need to be more cautious in selecting projects.