This is a common misconception. The goal isn't randomness; it's believable autonomy. @Holoworld AI 's AI operates within a defined "personality" and set of goals for each character.
A baker NPC's goal is to run a successful bakery. They might:
· Remember you're a regular and offer a discount.
· Get angry and raise prices if you rob their shop.
· Form a supplier agreement with another player who is a farmer.
They won't suddenly decide to become a blacksmith—that would break their core programming. The story isn't broken; it's emergent. The "main quest" might still exist, but the world around it feels alive and reactive, creating unique, personal stories for each player that enhance, rather than break, the core narrative.
Would you prefer a perfectly crafted, linear story, or a slightly imperfect but uniquely personal and evolving one?

