#pixel @pixels
Something feels slightly different about rewards in some Web3 games lately—they don’t feel as fixed as they used to.
I noticed it while spending time in Pixels.
At the start, $PIXEL behaves exactly how you’d expect. Simple loops, clear outputs farm, craft, earn. It feels predictable.
But after a while, that consistency starts to fade.
If you keep repeating the same optimized actions, rewards don’t disappear… they just feel reduced. Subtly. Like the system is lowering the weigh...