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what happens if there is a bug in geth (or any other client implementation - erigon/nethermind/reth/etc) that results in automated slashing? does the client team reimburse the stake that was slashed? if not, is that "fair"? if they do, what if the slashing is widespread?
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soon crypto as you know it will be co-opted by tradfi and then we can start anew
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Some projects have been successful at leveraging Monad's mindshare to build their own. The recipe is simple: just start making comparisons to Monad. No need to adhere to any sort of honest discussion. Apples to oranges comparisons are fine, because the readers won't think that hard anyways. Individual accounts will do the same. "Monad sucks". Ok, then why are you posting about it? Leveraging mindshare again. Often I'm asked if I like this or that project. Almost all the time I say "no opinion". Because if I had an opinion worth anything I'd put actual money behind it. (Although I might try to reason with them on the fly to be helpful.) Irrational bag bias is huge in this industry. Most actually have very little conviction in their negative opinions they share on CT, otherwise there'd be a lot more short positions (respect to those that do). Far more projects go to zero than are successful (as it should be with startups), a lot of short opportunity there. Don't get distracted by all this nonsense, just keep building.
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L2s can continue to fight over preconf/miniblock latency - after 10ms, we'll see 1ms, then 100us, and so on (I wasn't kidding when I said L2s should sell datacenter space) @monad_xyz is intended to be a globally-distributed L1 which will always be constrained by the laws of physics there are some other L1s which actually have worse technical implementations but perform better because the majority of stake is concentrated in a region. Monad isn't intended to compete with that either many of these demos you see are disingenuous - running one tx, waiting for finality, then running another tx, etc that's not how computer games are actually implemented - latency is hidden in games by pipelining actions if properly designed, a game can perform nearly the same for the user with 10ms latency or 100ms latency - the same techniques can and should be applied here as well at @category_xyz we'll focus on building things like L1 preconfs, MCP, etc that bring the best performance possible for a global decentralized network
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are there good examples of automated slashing that were truly from malicious behavior (as opposed to incompetence - such as accidentally running two nodes with same key)?
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