The industry has had a clear shift in the past two years: rather than creating an ethereal 'universe', it's better to connect existing content with verifiable ledgers in real consumption scenarios. My observation of #Somnia also starts from 'concrete, actionable scenarios': cross-game item recognition, ticket verification and real-world benefit redemption, revenue sharing from UGC secondary creation, and on-chain organization of offline events. Below, I will explain why I believe this path has more compounding potential, in the order of 'scenario - data - distribution'.


First, let's look at scenario linkage. The easiest to implement is the 'asset continuity' across events and games: a pass for one event not only opens doors but can also unlock skins or discounts in another scenario; contribution points from a community can not only be exchanged for prizes but also serve as a threshold for governance weight enhancement. @Somnia Official Records these 'relationships' through contracts and indexing layers, so users do not need to repeatedly prove 'who I am, what I have done' when switching between different applications, while project parties can also utilize standardized 'behavior certificates' for targeted operations. This is the critical jump from turning 'operations science' into 'engineering'.


Now let's look at the data closed loop. In the past, we relied on platform tracking and third-party attribution to piece together the 'user journey', but now we can naturally piece together 'on-chain interactions + application-side events': who passed which gate, completed which task, earned which badge, and triggered which rights, all clearly recorded on the chain. This is even more significant for creators: the dissemination of your work relies not on screenshots and links, but on 'verifiable coverage and interaction efficiency'. This directly improves how brands select talent—looking at the books, not at the inflated appearance of fans.


Finally, there's the reflow of distribution. Clearly defining the revenue mechanism is a fundamental rule for forming a long-term positive cycle. In the activity of #Somnia , I prefer to describe the structure as 'pool—weight—settlement': first establishing a pool, where behavior evidence and asset holdings form weights, and then during settlement, funds flow back to all participants according to their weights. This logic translates into four tasks on the contract: defining the pool, defining weights, defining settlement timing, and defining recovery and upgrades. The benefit of using $SOMI for settlement lies in the unified ledger; the advantage of mixing 'replaceable/non-replaceable assets' lies in greater flexibility and sufficient compliance space. For ordinary users, it means a more transparent and predictable 'why I can get this'.


At the level of trends and hotspots, offline content and on-chain rights are accelerating their interconnection: tickets and membership rights for performances, sports events, and exhibitions naturally adapt to on-chain verification; the clarity of policies regarding 'digital collectibles/tickets' in various places has increased, reducing concerns about 'virtual experiences feeding back into real consumption'. Meanwhile, mainstream distribution platforms are clearer in their definition of 'digital assets', providing pilot space for mobile games and console sides. For @Somnia Official , adhering to the product philosophy of 'experience before tokens' will allow them to benefit from this wave of external dividends—first ensuring users play smoothly, then letting rights naturally acquire financial attributes.


Risks must also be laid out on the table. First, the amplifying effect of emotions on prices can interfere with operational decisions, so activities should not be overly tied to short-term fluctuations; second, asset redundancy can dilute attention, so it is essential to use a 'total control + upgradeable pass' approach to abstract assets and avoid becoming 'increasingly less scarce'; third, cross-border tax and consumer protection regulations need to be designed in advance, especially in the process of 'exchanging virtual rights for physical goods/services'. My approach is to treat 'pause, redemption, whitelist, version upgrade' in contracts as essential switches to ensure there is room for maneuver in extreme situations.


If I were to give a team entering the market a minimal viable path, I would suggest: starting with a 'verifiable ticket' or a 'cross-scenario pass', first connecting offline activities with online gameplay, and only when users begin to naturally anticipate 'the next opening', introducing more complex assets and governance. Solidify the income pool and distribution rules in publicly auditable contracts, and provide the community with evidence of 'participation—distribution—reflow' through visual dashboards. When the data speaks, $SOMI

The usage scenarios are not just slogans, but an operational pipeline that runs smoothly.


In conclusion: I no longer want to use words like 'revolution' or 'disruption'. What truly moves me is when an ordinary player lights up a lamp for the first time using a 'pass' in two different scenarios, realizing 'my participation leaves a mark'. When a creator writes their first ticket sale, first collaboration, and first secondary creation revenue all into the same chain, they will realize 'this is my résumé'. And when a content provider exchanges a publicly verifiable distribution plan for a group of users willing to co-build long-term, this business finds its reason for operation. For me, this is the significance of @Somnia Official : aligning 'playable' with 'calculable', making the excitement last longer.