Notcoin has recently launched a new 'Task Box' feature, and when I clicked in, I even felt a bit like the early Galxe, but lighter and more socially driven. This is another leap from 'mini-games' to 'traffic platform'.

Why is Notcoin so popular? The reason is actually quite simple: it captures the largest scale of user entry with the lowest learning threshold. Especially within the massive social ecosystem of Telegram, Notcoin not only seized the early attention dividend but also successfully built its own ecological closed loop. Play games, invite friends, earn $NOT, complete tasks, participate in new projects, all integrated within a mini program.

The collaborative project access mechanism it recently promoted, on the surface appears to be 'mutually beneficial', but in fact, Notcoin acts more like a traffic distributor for the TON ecosystem—new projects are launched through the task system, users complete tasks to earn coins, and Notcoin gains user retention and token circulation, benefiting both sides. It can be said that Notcoin has firmly secured its position as an 'entry-level application'.

Everyone says that memes rely on trends and emotions, but Notcoin's approach is clearly deeper. It has turned 'sense of participation' into a form of productivity, and this productivity may be its true trump card for sustaining its journey. #Notcoin @The Notcoin Official $NOT