$NOT The Ownership Economy: How Notcoin Aligned Players and Developers

A Direct Comparison of Economic Models $NOT

For decades, the relationship between game developers and players has been a one-way street. Players provide their time and money, and the corporation reaps 100% of the financial rewards. The @The Notcoin Official project represents a fundamental shift to a new model: the ownership economy.

Let's compare the two models directly.

The Traditional Gaming Model (e.g., Candy Crush):

* Players: 250 million monthly active users.

* Revenue: Approximately $2 billion per year.

* Ownership: 100% of the revenue and enterprise value flows to the corporation (King/Activision Blizzard). The players, whose engagement creates all the value, own zero percent of the network they help build.

The Notcoin Ownership Model:

* Players: 35 million participants.

* Revenue: The value is captured in the NOT token.

* Ownership: 78% of the total token supply (approximately 80 trillion tokens) was distributed directly to the 35 million players. This action instantly made the players the largest collective owners of the game and its future.

$NOT The Result: This creates a powerful alignment of incentives. When the players are also the owners, they are deeply motivated to see the game succeed. They become the game's biggest evangelists and defenders. This is a powerful economic and social force that the traditional gaming model cannot replicate.

#notcoin @The Notcoin Official #NOT