The biggest headache for making games on-chain is the ZK verification cost. That was until I discovered Succinct's batch proofs—packing 100 player actions into a single proof—and the gas fee plummeted from $200 to $15! Now, every action in my chain game uses SP1 to generate a proof, and players no longer have to worry about transaction fees eating up their profits. I calculated the savings last week, and it was enough to buy myself a PS5. The only problem is that you have to queue up when the network is occasionally congested, so I recommend setting the proof priority. GameFi colleagues, how do you solve the ZK cost issue? @Succinct #SuccinctLabs $PROVE