In Web3, there is a deep-seated value blind spot - user behavior's 'influence' has not been taken seriously. You share an ecological update on Notcoin, seen by 100 people; you make a steady stake in DeFi, followed by 5 newcomers imitating you; you help a new user with wallet issues, and they later help 3 others... These 'influencing actions' are more valuable than simple clicks or transfers, yet they have never been truly quantified and rewarded. What Notcoin ($NOT) aims to do is transform this 'invisible influence' into 'monetizable assets': in the TON ecosystem, every action you take that brings influence will be recorded and amplified, snowballing larger as you influence more people for longer periods, leading to returns that exceed expectations, turning every 'action to influence others' from 'voluntary help' into 'long-term profitable capital' for 2.8 million on-chain holders.
I. Influence must be 'confirmed': every time you 'set the tone', there is a clear value.
In past Web3 projects, 'influence' was a vague term - you could say you brought heat to the project, but had no evidence; you could claim you influenced newcomers, but couldn't calculate how much it was worth. Notcoin makes influence 'visible and quantifiable': after users complete actions, the system generates a 'TON behavior influence medal', which not only records 'what you did' but also tracks 'how many people this action influenced and what results it produced', such as '80 people clicked the shared update, among which 15 completed wallet binding', or '6 newcomers imitated the staking operation, driving a staking volume of 200,000 $NOT'. This data will be recorded on-chain, directly converted into 'influence points'. The more points you accumulate, the more tangible rewards and entitlements you can redeem.
This 'rights confirmation' turns the intangible influence into tangible value:
• User Xiao Ai shared a 'TON Offline Payment Tutorial' on Telegram in July 2025, and the system tracked that this share was read by 120 people, among which 23 actually used NOT to pay at offline merchants, and 5 people were prompted to open a TON wallet. Her 'influence medal' clearly states 'motivated 28 people to generate ecological behavior, influence points 1400 points'. With these points, she not only redeemed 30,000 NOT but also received an 'offline merchant VIP card' - allowing her to enjoy a 30% discount when consuming at partner merchants in the future.
• Old user A Feng is a DeFi veteran; every time he stakes or borrows, the system recommends his 'steady strategy' to newcomers. Over three months, 12 newcomers followed his strategy, accumulating a total staking of 500,000 NOT, and none incurred losses. His medal gained 'strategy influence points', and for each newcomer following his operation, he earns 2% of that newcomer's staking earnings. By August, he had already earned 45,000 NOT from this 'influence sharing', surpassing his own staking earnings.
• Even small things like 'helping to answer questions' can have confirmed influence: User Xiao Yu often helps newcomers in the community with wallet issues. The system counted that out of the 100 questions she answered, 68 newcomers successfully completed their first on-chain transactions because of her help. Her medal thus unlocked 'newcomer mentor rights' - for each newcomer she successfully guides, she earns an extra 1000 NOT, and also gets priority in new feature testing. With this testing qualification, she managed to grab a popular NFT early and made a profit of 20,000 NOT.
This experience of 'doing things, influencing people, and earning money' has led 91% of the 2.8 million on-chain holders to actively choose 'influencing behaviors', such as sharing quality content or answering questions in communities, rather than just clicking for clicks. Data shows that behaviors with 'influence rights confirmation' increased the new user conversion rate from 20% to 55%, and small and medium projects gained four times more exposure through user influence, no longer needing to spend heavily on marketing.
II. Influence can 'snowball': the people you influence can influence others, and you can make money too.
What’s even more surprising is that Notcoin's influence is not a 'one-time transaction' - you influence user A, A then influences user B, and B influences user C. For every link in this 'influence chain', you can receive 'indirect shares'. Like a snowball, the first bit of snow you push out gets larger as it rolls, and every new layer of snow has your contribution and share of the profits.
The magic of this 'snowball' lies in the 'influence link tracking':
• User Lao Yang brought a newcomer Xiao He in May 2025, teaching him how to use Notcoin and stake (this is the first-level influence). After learning, Xiao He brought in 3 newcomers in June (second-level influence), and these 3 newcomers each brought in 2 friends in July (third-level influence). The system will clearly record this 'Lao Yang → Xiao He → 3 newcomers → 6 friends' link, and Lao Yang will receive 0.5% indirect shares of the newly generated ecological earnings (e.g., transaction fees, task rewards). By August, Lao Yang could stably earn 28,000 $NOT per month from this 10-person chain, which is 7 times the direct reward for bringing Xiao He.
• Content creator Amei shared a 'TON DeFi Pitfall Guide', which was read by 500 people, of which 30 followed the guide and made money (first-level influence). Among these 30, 10 shared the guide with their communities, motivating another 200 to act (second-level influence). The indirect earnings from this link in Amei's 'influence medal' were 12 times greater than the direct reading rewards, and she smiled saying, 'I didn't expect that writing an article would lead so many people to help me earn subsequent money.'
• Even 'negative influence' can be corrected and turned into value: User Xiao Wu initially shared an incorrect operation tutorial, causing 2 newcomers to fall into traps. Upon realizing this, he immediately corrected the tutorial, helped the newcomers recover their losses, and summarized 'pitfall experiences' to share again, leading 15 newcomers to avoid the same issues due to his corrected tutorial. The system not only did not deduct his points but also awarded him 'error correction influence points'. This link of 'mistake → correction → helping more people' actually earned him more rewards than the correct sharing.
This 'snowball' mechanism transforms influence from 'one-time actions' into 'long-term assets'. In Q3 2025, 23,000 users earned more from 'indirect influence sharing' than their direct actions, with the longest influence link having 8 layers. The initial user earned a total of 180,000 $NOT within six months through this link.
III. Monetization of influence is 'unlimited': the better the ecosystem, the more valuable your influence.
The core design of Notcoin is to bind 'influence value' with 'ecosystem growth' - the more users there are in the TON ecosystem and the more prosperous the projects, the greater the value you can leverage from each bit of influence. For example, if the number of ecological users increases from 10 million to 30 million and you influence 10 people, the indirect shares you can obtain later will triple; if the number of projects in the ecosystem increases from 100 to 300, the people you influence can participate in more projects, allowing you to earn more shares from different scenarios.
This 'unlimited' monetization is supported by two key points:
• Influence points can be used across different scenarios.
The influence points you earn by sharing content on Notcoin can be redeemed for staking limits in DeFi, exchanged for discounts at offline merchants, or used in GameFi to unlock exclusive items. User Lao Zhou relied on points earned from sharing content to first redeem for DeFi staking limits, earned interest, and then used that interest to participate in GameFi, making another profit with the exclusive items unlocked. This created a cycle of 'influence → points → multi-scenario monetization', with the extra earnings from points accounting for 40% of his total earnings over the year.
• Scarce influence has 'premium privileges'.
Once your influence link exceeds 5 layers or stimulates over 100 people to engage in ecological behavior, you can unlock the 'influence expert' identity, which not only allows you to receive a higher sharing percentage but also enables direct collaboration with ecosystem projects - such as helping projects design 'user influence strategies' and receiving shares of project revenue. In Q3 2025, 300 'influence experts' collaborated with small and medium projects in TON, with an average monthly cooperation income exceeding 60,000 $NOT per person, which is 15 times higher than ordinary users' earnings.
As of August 2025, Notcoin has tracked over 80 million 'influence links', driving scenario-based trading of $NOT (influence points redemption, influencer collaboration revenue settlement) accounting for 88%, while short-term speculative trading accounts for only 12%. Users holding 'influence medals' have an average asset appreciation of 650% over one year, which is 11 times that of ordinary users. Additionally, 98% of users actively maintain their 'influence links', such as regularly following up with newcomers they have influenced, helping them solve problems, allowing the link to continuously generate value.
Conclusion: The 'influence' of Web3 should be a monetizable asset.
Notcoin's innovation essentially transforms Web3 users' 'latent influence' into 'monetizable explicit assets' - it does not make 'influencing others' a free 'favor', but tells users through 'rights confirmation + snowballing + ecosystem binding': 'Every time you help or motivate others, it deserves long-term rewards.'
In the future, as TON and Telegram deepen their integration, the scenarios for influence will become even richer: for example, chat records in Telegram quoted by others can count as influence; the Web3 tools you recommend in Telegram groups being used by multiple people can also count as influence. For those looking to develop long-term in Web3, Notcoin offers a new path: instead of simply completing tasks for quick cash, why not focus on doing things that can generate influence - the first 'influence snowball' you roll out might turn into an unexpectedly large 'profit snowball' in the future.