NOT Series (Eighteen): How Notcoin Changes GameFi?
The emergence of Notcoin brings a breath of fresh air to the GameFi sector. Traditional GameFi often has a high barrier to entry, requiring players to understand blockchain and purchase equipment to participate, but Notcoin simplifies this to the extreme: just open Telegram and tap a few times on the screen. This directly lowers the entry barrier, allowing hundreds of millions to experience on-chain games for the first time. What’s the result? GameFi is no longer the exclusive domain of niche circles; it has become mainstream entertainment.
Another aspect it changes is the economic model. In the past, GameFi relied heavily on P2E (Play-to-Earn), which is prone to collapse due to severe token inflation. Notcoin balances entertainment and earnings through Tap-to-Earn, where tokens are not just earned to be sold but can also be used to upgrade games or community activities. This gives players more motivation to participate long-term rather than just for a quick profit. More importantly, it proves the power of social traffic in GameFi, with Telegram's 900 million users providing a natural soil for growth.
Notcoin also drives innovation in GameFi. For example, it introduces Explore-to-Earn and real-time strategy modes, shifting gameplay from monotonous clicking to diverse play styles. This inspires other projects, and in the future, GameFi may focus more on social elements, such as team mining or cross-game interactions. The TON ecosystem benefits from this, as Notcoin becomes a traffic entry point, boosting the activity of more dApps.
Of course, challenges exist as well. Notcoin makes GameFi more susceptible to speculation, with significant price fluctuations that can scare off newcomers. However, in the long run, it is changing the industry narrative: GameFi is not gambling; it is a sustainable entertainment economy. Hopefully, more projects will learn from it, focusing on user experience rather than just chasing profits.