Notcoin was initially just a simple click game on Telegram, spreading virally through the "tap the screen to earn coins" gameplay, attracting up to 35 million players at its peak, with daily active users surpassing 6 million—this data can be considered phenomenal for any internet product. The key turning point occurred in April this year, when the game token was exchanged for real NOT tokens at a ratio of 1000:1, with a total of 102.7 billion tokens released at once. This blunt approach of not using phased unlocking instead earned market trust. On the day of listing on Binance, it set a record with a 60% increase, and the daily trading volume peaked at 758 million USD, directly entering the top 100 in cryptocurrency market capitalization. Behind this are three layers of support: first is the technical foundation of the TON blockchain, which, as Telegram's own project, indeed handles high concurrency game interactions smoothly; second is the token economic design, where players can earn NOT by exploring Web3 applications, transforming users into ecological builders through this "play-to-earn" model; finally, the exchange's push helped, with Binance Launchpool allowing users to stake BNB for mining, creating a positive cycle of trading depth and liquidity. Now, the NOT team is preparing to upgrade the game to a "real money" version and has launched a Notcoin Explore plan—simply put, the project side buys NOT tokens as a game reward pool, benefiting both parties when players complete tasks. This design cleverly transforms marketing costs into token demand, making it more sustainable than traditional airdrops. From the data, even if only 10% of the 6 million daily active users convert into holders, this basic user base can be considered a luxurious configuration in the crypto space.
@The Notcoin Official #Notcoin $NOT