It started as a tap-to-earn game inside Telegram → no sign-ups, no downloads, no wallets — just tap a coin to earn.
It exploded because → it was too easy not to try.
Leaderboards → boosts → events kept players coming back.
The twist?
→ In-game coins became real $NOT tokens
→ Early players suddenly held tradeable crypto
Now the model has shifted → play-to-earn → explore-to-earn
Users earn $NOT by discovering projects, joining communities, and completing tasks.
Next stage: Not Games → a gaming hub inside Telegram → NOT will be the currency across multiple titles.
If it works → stops being just a game token and evolves into a mini Web3 economy.