Overview
• Notcoin launched in early 2024 as a Telegram-based “tap-to-earn” game built on the TON blockchain, rapidly onboarding about 35 million users and reaching 6 million DAUs .
• Developed by Open Builders with TON backing, the project focused on peer-to-peer growth and gambling-like engagement .
Core Functions
• Tap to earn in-game Notcoins with energy-limited sessions, enhanced by boosts like Turbo, auto-clicking bots, and social challenges .
• Points converted to NOT tokens after April 1, with a 1000:1 conversion rate and open airdrop model .
Tokenomics
• Total supply: ~102.7 billion NOT.
• Allocation: 78% to miners/voucher holders, relaunch incentives (community), ecosystem development, team/launch activities ~22% .
• No vesting—reflecting a decentralized distribution strategy .
Use Cases & Evolution
• Initial onboarding success via hyper-casual gameplay and instant rewards.
• Transitioned toward Explore-to-Earn, allowing users to earn via engagement with campaigns and partner projects .
• Emphasizes shift toward sustainable game mechanics over speculative tapping .
Challenges & Community Feedback
> “Tap-to-earn games are probably dead… gamers want fun, with friends.” —Notcoin co-founder reflects on sustainability concerns .
User reports also surfaced about airdrop claim delays, highlighting gaps in support .
Why It Matters
• Notcoin was a watershed moment in GameFi, proving viral mechanics can ignite crypto interest.
• Its fair distribution and lack of VC ownership set a new benchmark for community-first economics.
• Its pivot to Explore-to-Earn marks a maturing vision—Web3 interaction as a value-add, not the lead.
#Notcoin @The Notcoin Official $NOT