Overview

• Notcoin launched in early 2024 as a Telegram-based “tap-to-earn” game built on the TON blockchain, rapidly onboarding about 35 million users and reaching 6 million DAUs .

• Developed by Open Builders with TON backing, the project focused on peer-to-peer growth and gambling-like engagement .

Core Functions

• Tap to earn in-game Notcoins with energy-limited sessions, enhanced by boosts like Turbo, auto-clicking bots, and social challenges .

• Points converted to NOT tokens after April 1, with a 1000:1 conversion rate and open airdrop model .

Tokenomics

• Total supply: ~102.7 billion NOT.

• Allocation: 78% to miners/voucher holders, relaunch incentives (community), ecosystem development, team/launch activities ~22% .

• No vesting—reflecting a decentralized distribution strategy .

Use Cases & Evolution

• Initial onboarding success via hyper-casual gameplay and instant rewards.

• Transitioned toward Explore-to-Earn, allowing users to earn via engagement with campaigns and partner projects .

• Emphasizes shift toward sustainable game mechanics over speculative tapping .

Challenges & Community Feedback

> “Tap-to-earn games are probably dead… gamers want fun, with friends.” —Notcoin co-founder reflects on sustainability concerns .

User reports also surfaced about airdrop claim delays, highlighting gaps in support .

Why It Matters

• Notcoin was a watershed moment in GameFi, proving viral mechanics can ignite crypto interest.

• Its fair distribution and lack of VC ownership set a new benchmark for community-first economics.

• Its pivot to Explore-to-Earn marks a maturing vision—Web3 interaction as a value-add, not the lead.

#Notcoin @The Notcoin Official $NOT