It's still been half a year since I played @The Notcoin Official .
Today, from Telegram, I saw that the TG community of #notcoin still has 1.018 million monthly active users, which is quite good considering the decline in TG game popularity compared to last year.
In addition to Notcoin's original Tap2Earn game, Notcoin has also launched some other categories of games, and several games have already accumulated impressive player data.
The pixel painting game Not Pixels has accumulated 25 million players, the breedable NFT series Not Dogs has accumulated 11 million players, and the new game Void reached its second season with 1 million players.
Aside from that, the price of $NOT is still fluctuating like a grandmother going down the stairs....
Previously, when I was analyzing the future of blockchain games, I mentioned that I personally don't have high hopes for these ultra-casual games with insufficient gameplay and content depth because it's challenging to maintain a player community with long-term retention and FDV, especially with limited space for operating big players, and the retained players have very low FDV.
However, it seems that Notcoin does not rely on the FDV inventory of the gaming community, but rather on these ultra-casual games to gradually convert Web2 users from Telegram's 1 billion monthly active users into users who can use Ton wallets, hold assets on the Ton chain, Tap2Earn on the Ton chain, or occasionally spend money for interactions, becoming an entry point for Web2 users to enter the Ton chain ecosystem, allowing them to live well by selling ads to other Telegram mini-programs and dapps.