How It Started

@The Notcoin Official began in early 2024 as a simple Telegram mini-app built by Open Builders, part of The Open Network (TON). At first, it was a lighthearted experiment with a blank whitepaper as a joke. But within weeks of launching in January 2024, it had over 35 million players.

The growth came from making it as easy as possible to play. No downloads. No wallet setup. Anyone could open Telegram, tap a golden coin in a chat, and start earning in-game “$NOT ” instantly.

How the Game Worked

The gameplay was straightforward.

1. Tap-to-Earn – Every tap gave 1 Notcoin. Energy limits prevented endless tapping and recharged over time.

2. Boosts –

Turbo Mode for faster earnings

Full Energy refills (up to 3 a day)

Auto-Tap Bot for higher-ranked players

3. Social Play –

Squads for team competitions

Leagues from Bronze to Diamond

Quests & Referrals for extra rewards, with added perks for Telegram Premium users

Feature What It Does Why It Works

Tap Mining 1 tap = 1 Notcoin Simple, no learning curve

Energy System Limits taps, recharges Keeps players coming back

Turbo Mode More coins per tap Short-term earning boost

Squads Play in teams Builds community engagement

From Game Coins to Crypto

In May 2024, Notcoin moved its in-game currency to the blockchain as $NOT on TON.

Supply – 102.7 billion tokens

Conversion – 1,000 in-game Notcoins = 1 NOT token

Distribution –

78% to players who mined in the game

22% for growth, development, and liquidity

No VC sales – Most tokens went straight to the community

Recipient Share Tokens (B) Purpose

Players 78% ~80.2 Reward early users

Ecosystem Growth 9% ~9.2 New user incentives

Community Events 5% ~5.1 Tournaments & prizes

Development Team 5% ~5.1 Project funding

Liquidity 3% ~3.1 Stable trading

Why TON Was a Good Fit

Fast and cheapTON can handle millions of transactions with low fees

Built into Telegram – Access to 800M+ users without extra apps

Gateway to Web3 – Players could trade, stake, or use NOT in other TON projects directly inside Telegram

Impact on Gaming

Notcoin lowered the barrier to blockchain gaming.

Over 70% of players were new to crypto

Token ownership gave players a stake in the project’s growth

Squads and referrals brought in millions without traditional marketing

Challenges

The tap game ended after the token launch, leaving questions about long-term engagement

Automated tapping tools were hard to fully prevent

Token price moved with the market, affecting earnings value

What’s Next

Explore-to-Earn – Players can earn by discovering new Web3 projects inside Telegram

Staking & Governance – Passive rewards and voting on project decisions

New Games – Plans to expand into more game genres using NOT

Why I Really Love It

Notcoin proved that a simple idea can bring millions into Web3. By making the game easy to access, it turned Telegram into a massive entry point for blockchain gaming.

Now, as it shifts from tapping to exploring, it’s positioning itself as a bridge for the next wave of Web3 users. For the wider GameFi space, it shows that real adoption comes from removing friction and giving players real ownership.

#Notcoin