The day before yesterday, I saw this message and thought about some opportunities provided to users by @Sidekick_Labs after TGE (Part 1)
First, let's talk about everyone's favorite airdrop directions. Currently, token airdrops are mainly divided into four categories: project builders (team members), streamer incentives, platform points, and Kaito. I think the total amount for each part is designed, for example, Kaito is 1%, and the rest can be simply mentioned as platform points 👇
Everyone is grinding points/lucky bags. Both seem to have unlimited issuance, but this part of the tokens is unlikely to be infinitely increased. So I speculate that under the condition of a determined total amount, they are distributed according to the proportion, which is 【your points / total network points * total airdrop amount】
In summary, what I want to express is that the quantity of airdrops is determined from the beginning, and it's unlikely to have situations where too many airdrops cause selling pressure. Next, let's talk about a few empowering speculations on Token 👇
1️⃣ Regarding tips, there should be an increase in the tipping channels for Sidekick tokens, but it is very likely that the current tipping tokens (BNB, SOL, etc.) will not be canceled. The logic is simple: if Sidekick tokens replace these tipping tokens, it means they have to issue them on four chains; otherwise, the previous integration work with these public chains would be meaningless.
In this area, the platform's 50% cut from tips may lead to some developments: 1. Part of it will be used to repurchase tokens, which many project parties will consider. 2. If the consumption is in Sidekick tokens, will it enter the prize pool for other incentives? This can also be elaborated on, just a note.
2️⃣ Next is incentives. I speculate that whether it’s: streamers going live, users watching live broadcasts, users sending bullet comments, or users tipping, all these actions will be recorded, and users will periodically receive token rewards, replacing the current points system. This is similar to P2E in chain games, making money while watching a live stream is very attractive. Where does this money come from? Right, the prize pool above can be used here, anyway, rewards are still based on proportion.
3️⃣ Advertising placement. I think we can refer to KAITO for this. The project party pays USDT to Sidekick, and then the team uses part of the income to repurchase tokens. This way, the token becomes more expensive, forming a positive flywheel.
4️⃣ DeFi. I don't know if there's a concept of staking, which encourages everyone to hold tokens, equivalent to holding shares. This follows the logic of dividend distribution, where staked tokens earn a share of the platform's income, such as advertising/tips.
YY, the coin is rising, we can also get dividends, we are making a killing here. The next article will discuss what retail investors can do and what businesses may emerge.