From NPC to Companion: Redefining the Role of AI in Games**
Traditional NPCs in video games operate on fixed dialogue trees and repeatable behaviors. They serve clear mechanical functions: quest-givers, shopkeepers, bystanders. Emotional engagement is shallow and one-sided.
AIVille changes that by introducing generative AI Agents with persistent memory, personality traits, and social autonomy. A shopkeeper in AIVille might remember past trades, greet players by name, or even change their attitude based on how you treated them yesterday.