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I'm gonna have a goodnight tonight + 16,800+ $ERA + 1515+ $ARB + 48,224.36542 $vKAT + up big in port + up big in hyperliquid copytrading keep yapping
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all I can say is, scarcity drive prices on-chain use = much more users yapping marketing = much less users both are farming, no one's better than the other person pick the right poison and move
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JUST QUALIFIED FOR 1,515.46 $ARB KEEP YAPPING.
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yapping is for marketing regardless of how well its been done, the purpose is for marketing. allocation given to yappers, are given for it's marketing be it a failure or a major success, it is what it is. (FOR MARKETING) same applies to ppl depositing liquidity to 'farm' airdrops, most of their purpose isn't to 'use' the project, it is to 'farm it'. same applies to yapping. most yap to 'farm' it. both purposes are to farm the drops don't shame on yappers simply because u can't get the ideal results, and then downshaming and call ppl just 'yapping' or call 'influencers' this and that. downshaming isn't what we use here yapping farm with tweets using farm with clicks no one is better than the other. you simply pick ur poison
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I know a lot of ppl relates to him, where 'real' users get paid less but yappers get paid for just 'yapping'. but the truth is: > Users get paid for use/interact > Yappers get paid for marketing (don't try to downshame yappers by calling u get paid for 'yapping') if marketing (yapping) is supposed to be free, why are ppl paying for facebook, instagram, social media, tv ads? There is a reason why yapping get paid more per individual and for 'actual use' you get paid less. For use, your competition with millions of users including sybils. (literally millions for most projects) But for yapping, your competition with MUCH MUCH LESS, regardless of how you see it, there is usually only 100-1000 (max) qualified yappers. any simple humans can understand e.g. @MitosisOrg ur fighting against 1 million ppl and for mito yapping, ur fighting against 1000 actual qualifiers it's harder to qualify on yapping it's much easier to qualify for use both have intense competition, one of the wallets, one off the qualifiers. despite more % given to 'actual use', it being split among so many users it will be diluted. and despite less % given to 'yappers' for marketing, it is being split among much less players, so PER individual it will look like they gotten a lot more. there is pros and cons on either side stop complaining and pick your fucking poison.
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