$AIN currently allows alpha users to try refreshing 11+2 or 12+1 daily, achieving 13 points a day, with a strategy of consuming 195 points over four cycles.
According to the plan of 30u for one time and 120u for four times, that would be 240u in a month. With a daily limit of 2048, the wear and tear from refreshing points is almost negligible.
The advantage is that it can be done in two seconds each day, saving time and effort. The downside is that if you encounter high scores, you may not be able to consume, but high scores do not necessarily translate to significant profits.
In my view, since the launch of the point consumption mechanism from alpha, we have already entered the third phase.
The first phase saw everyone frantically competing for points, and reaching the threshold allowed for airdrop consumption, leading to increasingly high scores.
The second phase saw Binance utilizing airdrops to consume points on a large scale within a day.
Now, the third phase is dominated by low scores, with the threshold significantly lowered, and profits naturally diminished. However, everyone's wear and tear will also greatly decrease. Those still refreshing for high scores and hoarding points are somewhat out of touch with the times; the wear and tear and airdrop profits are not proportional.