NPCs that gossip about each other? It's happening 🧠
Park and colleagues just proved it with 25 AI agents living in a virtual village where unscripted conversations happened naturally, relationships formed organically, and yes, they even gossiped about each other.
These agents didn't just follow scripts - they made decisions, remembered past interactions, and coordinated activities based on their own motivations.
This isn't some distant vision of gaming's future - it's happening right now as #AI transforms how we build believable characters.
The same tech powering $VIRTUAL is revolutionizing how we think about game NPCs.