If you've been in the crypto space or browsing Telegram recently, you've definitely heard of Notcoin.

From the end of 2024 to now, Notcoin users exceeded 40,000,000+, with over $1 billion in transaction volume on the first day of exchange listing!

This is a seemingly simple mini-game—users just need to continuously click on coins in the Telegram mini-program to 'mine'. It quickly became popular worldwide after its launch, humorously dubbed 'the sheep game of the coin circle'. 'Follow for updates'

🚀 What is Notcoin?

Simply put, it is a mini-game + airdrop mining project based on the TON blockchain.

Users click on Notcoin coins in the Telegram mini-program:

  • The more you click, the more Notcoin you mine;

  • After the game ends, real tokens (NOT) are distributed based on scores.

👉 Similar to a Web3 version of 'fun tasks + airdrops'.


📊 Data:

  • In its first week after launch, daily active users exceeded 50 million.

  • After the airdrop, it went live on exchanges like OKX and Bybit, with volatile price fluctuations, once surging over 500%.

🧠 How is it different from traditional mining and DeFi?

  • Mining is about finger clicks, not GPU computing power.

  • More like Web2 game fission leading to Web3 airdrops, with a focus on entertainment.

  • There is no financial threshold; everyone can participate.

⚠ Potential Risks

  • Short-term speculative enthusiasm has waned, and coin prices are highly volatile.

  • The subsequent ecology and application scenarios are relatively weak, potentially leading to 'fast growth and fast death'.

  • Some people are inflating numbers for airdrops, leading to uneven community quality.

🧭 Recommendations for newcomers

✅ If you're interested, you can try a small amount without impulsively buying coins.

✅ Observe whether the official team provides a clear ecological development roadmap (such as integrating more games, NFTs, etc.).

✅ Beware of pyramid scheme-like fissions; don't blindly recruit people or be tempted by high returns.

Notcoin has captured the intersection of Web3 and Web2, allowing more people to experience the fun of 'on-chain assets' through simple games. Its success teaches a lesson in product design for the crypto space: gameplay is more important than technology, and fission is more effective than hard advertising. However, its long-term development will depend on the expansion of its ecology and application scenarios. #TON #TON生态 $NOT