Web1.0 Phase: Static Information Display
Web1.0 (from the 1990s to around 2004) is the early stage of the internet, centered on one-way information transmission. Websites were created by professional institutions or individuals, with content as static pages where users could only browse, without interaction or contribution. Typical representatives include Yahoo, Sina, and other portal websites. Problems exist: users can only view data/information, cannot publish or input data/content;
Web2.0 Phase: User Participation and Social Interaction
Web2.0 (from 2004 to present) emphasizes user-generated content and interactivity. The rise of social media, blogs, video platforms, etc., has transformed users from consumers to participants.
From a systems and technology perspective, Web2.0 is centralized and has the following issues:
Users are controlled by the platform, restricting registration, authentication, account bans, post deletions, speech restrictions, asset freezes...
Systems are controlled by the platform, shutting down servers, deleting databases, tampering with data...
Web3.0 Phase: Decentralization and Intelligent Networks
Web3.0 (currently under development) is based on blockchain, artificial intelligence, and semantic web technologies, aiming to achieve decentralization, data sovereignty, and smart contracts. Users have data ownership (such as NFTs), with applications including DeFi (Decentralized Finance) and DApp (Decentralized Applications). Compared to Web2.0, it reduces dependence on centralized platforms. Web3.0 aims to solve the problems existing in Web2.0.
Summary:
Web1.0: Platform Dominated (Core: Platform Creates, Platform Owns, Platform Controls, Platform Benefits)
Web2.0: Co-Creation between Platform and Users (Core: User Creates, Platform Owns, Platform Controls, Platform Benefits)
Web3.0: Users Have Complete Control (Core: User Creates, User Owns, User Controls, Protocol Distributes Benefits)