Regarding the points, I personally believe that we cannot blame the studio; it's actually the platform's intention. It's really simple to reduce points—just lower them a bit and increase the airdrop frequency, and everyone's points will be consumed quickly. The points in each cycle are almost fixed; with airdrops giving points, they will naturally be consumed quickly. There’s no need to complicate things with 'one fish, two eats, three eats'; the platform is deliberately holding us small players back.