So Franky go was a test on a game design thesis I’ve been deeply thinking about and something that ONLY crypto can do well and cheap.
Asset backed market making games
It works like this.
1. A simple game with a simple mechanic that acts as a base
2. A basic reward loop based on a decision or a series of compounding decisions. Assets are all based on compounding decisions that lead to a buy or sell.
3. Use test assets with a low to medium desire and monitor decisions.
4. Establish a leaderboard and a social loop that makes your decisions public which in turn makes you eventually think harder on a decision.
5. Surprised and delight based on D30. When the user doesn’t know when they get rewards it may create more retention than initially expect rewards or you need to compound rewards beyond the daily and weekly
6. Start with memecoins, but test deep enough to test with liquid markets like on chain securities or onchain RWA or onchain alts
7. Use a parallel whale market (stocks, memes, collectibles) to subsidy a live service mini game. That means the live service events are not completely contingent on your own budgets once the systems are automated.
8. Later assignments of social fu and info fi based on leaderboards to enhance decisions beyond a buy or sell.
9. Remember the base is an ad network for assets to pass through new wallets through market buys at the end of each game
10. Understand your audience and do not try to make a game for everyone