Forward this KOL's introduction of the Japanese blockchain game project Tokyo Beast.

I had not paid attention to the Tokyo Beast project before, mainly because I played several blockchain games developed by Japanese people, which were too Web2. They still followed the model of spending money on the game’s official store to buy NFTs and enhance items, and the liquidity of players’ spending was completely leaking out of the token economy cycle. It all depends on the project team's vision, which is not Web3 at all.

The blockchain games I like are those where the project team returns all the money received from players back into the token economy cycle, maintaining a closed loop of liquidity using smart contracts.

As for the game development costs and cold start costs that blockchain game projects need to pay, they should not be covered by the money spent by players. When a project team launches a new game, shouldn't they prepare some funds in advance?

Since the blockchain game project team has a share of token allocation, they should use their own money to cover the costs of game development, team salaries, etc. Once the game is up and running and the token price goes up, selling the income from the allocated tokens to the project team would easily cover team costs.

Only then will the project team have the motivation to operate a blockchain game well, rather than using players' spending money every month to pay salaries and cover the costs of game development and operation.

Token price is everything.

#TokyoGamesToken

#tokyobeast

#gamefi

#PlayToEarn