#web3gaming #UGC #UGCfi #老兵同你吹下水 #長文慎入
The following discussion needs to be based on the following conditions:
1) The game is ready for release/mostly complete, entering beta testing.
2) Game asset ownership returns to the players.
3) Embrace a free market, with players setting prices freely.
4) Game currency is not necessarily required. Transactions can be made directly with stablecoins.
5) If governance tokens can be issued for DAO co-ownership and governance as the ultimate goal, that would be even better.
Veterans believe that the above conditions must exist for a web 3 game to have a chance of long-term survival.
The game itself is the backbone, the cornerstone. Without the game itself, all economic models built on top are actually empty, bubble-like, pure Ponzi or PVP mutual cuts.
Because a positive game economy certainly needs a locomotive to drive it. For example, the pay-to-win model used in web 2, selling skins, leaderboard competitions, etc. The game must be fun, have content, and encourage players to spend, so that the project can generate income, profit, continue operations, and attract VC to invest more, which can make in-game assets valuable. A popular game will give the community cohesion, and governance tokens will have reasons for appreciation and potential value.
I have always seen many netizens mention the need to build the chain game track, but how exactly to build it? Is buying an NFT building? Is airdropping diamond hands building? Doing tasks for white lists or airdrops is building? PVP is building? The project team manipulating the price is building? Going public for TGE is building?
Veterans believe that UGC (User Generated Content) is an important element for players to build the chain game track together. Because players can really participate in generating value for game assets within the game.
For example, in some MMORPGs, a common situation is that players have a full set of NFT gear and then use the most efficient methods to recoup their costs, allowing for net arbitrage afterward. If the project team does not secretly alter the rates to extend ROI, they may instead increase various restrictions such as adding scenarios for coin consumption or limiting withdrawal amounts, etc.
Because there is no profit, it will lead to an asset bubble burst, and then diamond hand players will be trapped, entering a death spiral with little hope of recouping.
But if there are multiple paths for arbitrage and more powers are delegated to players, what direction would that take?
UGC is a very good direction. The 'C' in UGC can be very broad. For example... if everything can be UGC according to and in line with the basic logic and framework of the game, then players can truly own in-game assets, and these assets will be unique, created by the players themselves.
In this case, the value of in-game assets will be bestowed by the players themselves (creativity, time, potentially adding fees charged by the project team/minting costs to make it an NFT, a minting mechanism based on rarity/ability, etc.), and players can create assets for sale according to market supply and demand.
To be honest, many game assets' NFTs currently rely on a 'hope' to maintain their value. Before TGE, there might be a bit of FOMO leading to a bubble, and then big players take the opportunity to arbitrage and cut a wave. After that, there is nothing left. So where is the value in this? How can we create and bestow value upon them again?
Therefore, the cornerstone is very important. Is the game complete, fun, will players spend due to the game's interest, story, and replayability? Will new players join? If there are people playing the game, then the in-game assets and UGC content can come to life, rather than relying solely on P2E for motivation. (Currently, Seraph's dilemma)
Now it's advertisement time:
AVALON is a creation-driven MMOARPG.
It already has a main storyline that allows players to immerse themselves in the AVALON world, and also lets players create different dungeons, stories, or even an independent world to operate as a private server. Just like many players like to mod in World of Warcraft. The biggest difference is that AVALON allows players to create their own worlds to operate their private servers, unlike World of Warcraft which may ban or sue you.
When all participants and stakeholders in the game are integrated, the internal circulation of the economy can flow.
If you can earn money in web 2's World of Warcraft, then AVALON, backed by blockchain technology, can definitely do even better. (Everything is on-chain, no fear of OTC mishaps)
Moreover, AVALON's direction will be decentralized. The project team will build and operate the game together with all stakeholders, allowing the game to last for the next ten, twenty years, or even longer.
If you want to learn more about AVALON, you can refer to the official x account or the veteran's x account.
You can also refer to this article:
https://matters.town/a/r9q39tbw0xkm?utm_source=share_copy&referral=NHOS...
In the world of Web 3 games, DYOR, TYOR.
Veteran out~!