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BNBChain上最火爆是你最喜欢的人工智能项目

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亮哥论区块
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Bullish
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I originally wanted to be a laid-back player, but I ended up being treated clearly by the AINPC! Just because I haggled with Lucas twice, this guy directly activated the "town-wide wanted" mode. The next day, every NPC in the town avoided me; even the market aunties ignored me. This isn’t a chain version of Animal Crossing; it’s clearly a large-scale AI emotional management live show! To get serious, the project @AiVille_Official really has something: Strong performance: cookie.fun has topped both charts + Binance wallet DApp hot list TOP 3, with the official personally calling out, Binance Alpha application materials have been submitted. Unexploded gem in the crypto circle: the token #AGT has not been listed, with a circulation of only 10.75%, and a market value that is ridiculously low (current circulating market value ≈ 300,000 US dollars). Liquidity mystery: the Pancake liquidity pool is locked for half a year with 300,000 US dollars; this is not a cooling down? It’s clearly a volcano with a lid on it. Social nuclear explosion: 300,000+ players online doing activities, the Telegram group NPCs leak task easter eggs at any time, with 13,000 token holders daily performing "The Story of Zhen Huan on the Chain." Now you know why it’s called the "chain social battlefield," right? Here, haggling requires weighing your words, and speaking must be thoughtful, because NPCs not only bear grudges but also mobilize all town NPCs for workplace bullying. Want to experience the fear of being ruled by AI? AIVille's town gate is always open; it’s just a matter of whether you dare to come and be this "big fool" mayor! 🔥 Who is currently at #BNBChain上最火爆是你最喜欢的人工智能项目 And this has just begun. @AiVille_Official #AIVille #发现下一个币安Alpha #币安Alpha上新
I originally wanted to be a laid-back player, but I ended up being treated clearly by the AINPC!

Just because I haggled with Lucas twice, this guy directly activated the "town-wide wanted" mode.

The next day, every NPC in the town avoided me; even the market aunties ignored me. This isn’t a chain version of Animal Crossing; it’s clearly a large-scale AI emotional management live show!

To get serious, the project @AIVille really has something:

Strong performance: cookie.fun has topped both charts + Binance wallet DApp hot list TOP 3, with the official personally calling out, Binance Alpha application materials have been submitted.
Unexploded gem in the crypto circle: the token #AGT has not been listed, with a circulation of only 10.75%, and a market value that is ridiculously low (current circulating market value ≈ 300,000 US dollars).

Liquidity mystery: the Pancake liquidity pool is locked for half a year with 300,000 US dollars; this is not a cooling down? It’s clearly a volcano with a lid on it.

Social nuclear explosion: 300,000+ players online doing activities, the Telegram group NPCs leak task easter eggs at any time, with 13,000 token holders daily performing "The Story of Zhen Huan on the Chain."

Now you know why it’s called the "chain social battlefield," right?

Here, haggling requires weighing your words, and speaking must be thoughtful, because NPCs not only bear grudges but also mobilize all town NPCs for workplace bullying.

Want to experience the fear of being ruled by AI? AIVille's town gate is always open; it’s just a matter of whether you dare to come and be this "big fool" mayor!

🔥 Who is currently at #BNBChain上最火爆是你最喜欢的人工智能项目
And this has just begun. @AIVille

#AIVille #发现下一个币安Alpha #币安Alpha上新
亮哥论区块
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[AIVille: A 'Slow Revolution' in Restructuring Blockchain Gaming Society with AI]
If it weren't for the unshakeable AI category TOP1 on the Cookie.fun leaderboard, I might have never clicked on this 'virtual town' called AIVille—resulting in three hours of gameplay. This is not a traditional blockchain game; it is clearly a blockchain social experiment filled with AI characters and a dynamic economic system.
When NPCs start playing 'humanity' games

#aiville The gameplay framework is simple enough to summarize in one sentence: farming, trading, and bickering with AI residents on virtual land. But what really captures attention are those AI that hold grudges, scheme, and form cliques. For example, the town's lumber merchant, Lucas, lowered his purchase price after I bargained too hard last time, and then turned around to form a monopoly alliance with the blacksmith. Even more surreal is when players tried to hoard lumber to drive up prices, triggering a collective boycott from the town's AI, ultimately evolving into a virtual strike—this is not a pre-set scenario; it's clearly AI teaching players how to behave.
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