From Games to Digital Nations: Why Somnia Could Power the Metaverse Economy
Every online game has its own economy. Gold in Warcraft, V-Bucks in Fortnite, ISK in EVE Online. But none of these currencies, assets, or achievements travel beyond their walls. Billions of hours of labor, creativity, and community vanish when you log out.
Somnia flips that logic. It’s not just a chain optimized for gaming—it’s an economic substrate for the metaverse itself. Avatars, assets, and social graphs aren’t tied to servers or companies. They live onchain, interoperable by design, free to flow across worlds.
This unlocks something entirely new: a measurable virtual GDP.
• A sword crafted in one game can be sold in another.
• A guild leader’s reputation can open governance roles across multiple DAOs.
• A player’s creations can evolve into economies of remix, resale, and storytelling.
We’re talking about more than interoperability—we’re talking about careers. Architects, diplomats, merchants, cartographers—roles that don’t just exist inside a single game, but across the network.
And because governance is protocol-native, communities don’t just play in these worlds—they shape them. Rules, economies, and access can all be proposed, debated, and executed transparently.
This is how Somnia shifts the metaverse from entertainment to infrastructure. From games to nations. From fleeting fun to sustainable economies.
The first wave of the metaverse recreated the mistakes of Web2: closed platforms, extractive models, and siloed identities. Somnia is building the second wave: an open economy of avatars, assets, and memories.
And in that economy, the winners aren’t platforms—they’re people.